The Big Flaw in Modern Mobile Design

What’s the point of product design if everyone is just going to put the device in a case? A case rarely improves the user experience and instead simply provides the user with the reassurance that if they accidentally drop their device it will be alright. Not to mention the larger pocket fingerprint. Cases usually don’t seem to bother people once they’re on too, this is only a good measure of how important software, operating system, and software ecosystem are over hardware design.

A non-durable device, no matter how sleek, provides a sub-par user experience due to its fragility, or rather the feeling of fragility. There are devices out there that are the epitome of this, devices that make me 100x more careful when handling. So much so that I am constantly focusing on making sure the device is secure in my hand, rather than the experience the product has to offer.

The best device should feel not only feel durable but it must live up to that feeling at the same time. It should feel herculean, it should instill the same level of confidence we have in the software on the phone, essentially, it shouldn’t fail if we make a mistake. The phone case industry today is a testament that we are not confident in the structural (let alone aesthetic) integrity of our phones. There is certainly glass that can take the impact of a drop, there are also materials and practices that can make a device withstand said drop. Why aren’t they both in a product in my hand?

Rowe Hessler now in the FiveAwesomeCubers

The title pretty much sums it up, and I guess I’m getting at this late, but the 2009 American Champion is now on board with the FiveAwesomeCubers. He’s made two videos so far, both highly entertaining and bloody fast. Of the two I recommend the first one, great one handed tips. Click here to see it.

In the meantime, I haven’t posted in two weeks, I got some ideas for this Friday for sure though, see you then!

Thanks for reading!