December 29th, 2013
Today it’s getting harder and harder to escape advertising, remember when you could watch a video on any site without watching a video ad first? Modern corporate propoganda has become a finely tuned art of delivering a product that you’re more likely to want, and it could get worse. Below I’ll describe a few technologies that are all ceratainly within the realm of possibility, but hopefully, will never become a reality.
Products that are constantly listening and automatically forward reviews to their manufacturer on certain spoken keywords. This stream would be very easy to filter, bolstering a product’s rating. Posted reviews are in a converted readable format as well as their original audio format.
Eye glasses that superimpose advertising on whatever you look at. Of course you could always take the glasses off but then you couldn’t see.
Listening tables at resturants that adapt the adertising around or on the table itself to your conversation. This would ensure constatnly relevant advertising. The resturant of course gets a cut of the ad revenue.
Bar glasses that detect when the cup is empty and then make a recommendation on either another drink or to stop drinking. This recommendation could be intelligently made by a sensitive breathalizer in the glass, or a connection to a sensor in what you’re sitting that gets your weight and calculates BAC on the number of drinks you’ve had.
The same weight sensors in a resturant or bar could detect the customer’s overall health, gender, and age and direct ads based on those readings.
In case you hadn’t noticed, everyone of these ideas also violates privacy in many ways. If you are uncomfortable with thse ideas I recommend you give some thought to the ad stream just to the left of your Facebook timeline or Google Searches which have been curated based on your statuses, searches, and the ‘likes’ of you and your friends. I don’t think any of these ideas will ever manifest in real life, but in some form or another, they already have.
October 7th, 2013
About a year ago I decided to leave Facebook for three primary reasons.
- Privacy issues.
- I was getting less out of the network than I was putting in.
- Trivializing human interaction.
Through the month of October and November I’m going to re-explore those points. Perhaps the way I feel about them will have changed. While I don’t think I’ll ever fully come to terms with their privacy settings and policies, it’s hard to remain critical of a product I haven’t tried in a year.
Around last year, I felt like I was posting into a black hole; content and statuses in, nothing out; nothing about it felt social. I was also in immediate contact with many of my friends on a day to day basis. Today those friends are scattered across the country and globe. I return to Facebook to give their mission statement a second chance.
…give people the power to share and make the world more open and connected.
Sharing is not what concerns me, and my Twitter feed is pretty open. It’s that I’ve been feeling disconnected, let’s see if/how/why or why not Facebook alleviates that.
August 15th, 2013
I had just come back from Iceland and a summer of otherwise developing an Android app for the trip. With all the design and programming paradigms still in my head I decided I should try to make another one. I’ve always wanted to port FiveTimer from iOS to Android, but the time or opportunity never presented themselves. I decided to undertake it as soon as I got back.
That was about 15 days ago. The whole process took just over two weeks! Rather than taking everything over at once or at random, it was broken down by most to least essential. Wunderlist was a huge help in doing this breakdown, in the end FiveTimer was 44 discrete tasks.
By the first week I had a basic timer that had some scramblers. At the middle of second week I had more scramblers, a statistics viewer, a timer with 15 second countdown, and hold to start. In the last few days I was scrambling to make sure that the app looked decent in all screen sizes and the 3×3 and Square-1 scrambles didn’t make the UI hang too much (threads are cool).
Through this whole process I was uploading a .APK to my site for a few beta testers to give me feedback on. Without whom the initial release of FiveTimer would be pretty sub-mediocre. A small localization error for example would crash the app whenever the timer was stopped, this was due to the time strings being formatted with a comma instead of a period, never would have caught that one on my own. A huge hand goes to the beta testers.
In the final weekend I noticed how much my table was flexing when I would slam the cube down as if I was on a stackmat. It struck me then that why should we be touching the screen to stop the timer at all? Drop to stop was implemented, and then with a sensitivity slider a day later. It was a “why haven’t we been doing this the whole time” kind of moments.
Even when the app went into production there were still changes to be made and bugs to squash. An “add time” button was a welcomed addition for example. FiveTimer for Android is actually well ahead of its iOS counterpart right now and I intend to carry over the add time and drop to stop, let me just do a few solves first.